Development History

1986 – Book Commodore 64 Tips & Tricks
Written on Commodore 64. Book with 5 1/4″ Floppy Disk.

1987 – Galaxy Fight
Developed on Commodore Amiga 1000 in 68000 assembly language.
First commercial game. Direct hardware programming.
galaxyfight-dbs1

1987 – Jump Machine
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
jump-machine-double-barre1 jumpmach1

1987 – The Wall
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
thewallbox11 image11

1988 – Platou
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
platou-11 platou1

1988 – Wizards Castle
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
wizardscastle1 wizardscastle21

1989 – Evolution Cryser
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
evolutioncryser1 image131

1989 – Sixiang
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
sixiang1

1989 – Mind Force
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
mindforce1 image181

1989 – Tank Buster
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
tankbuster1

1989 – Barney Mouse
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
barneymouse1 image231

1989 – My Funny Maze
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
myfunnymaze1 my-funny-maze-double-barrel-screens

1989 – Turn It
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
turnit1 image271

1990 – Magic Lines
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
ml-front1 magic-lines-double-barrel-screensho1

1990 – Atomix

Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
atomixbox1 image81

1990 – Shuffle
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
shuffle1 shuffle-double-barrel-screenshot1

1991 – Turn It II
Developed on Commodore Amiga 1000 in 68000 assembly language.
Direct hardware programming.
image321

1992 – Tic Tac Toe
Developed on Silicon Graphics Iris 3D, Unix, C and OpenGL.
For a TV Game Show in Germany
tic11 tic61

1995 – Atomix II
Developed on PC, Windows 98 in C / DirectX
g11

1996 – 2000 – Esoteric Titles
Basic Numerology
BioCalc BioRhythm
Birthday Secrets
FaceReader Lite
FaceReader Professional
Graphology Signature Analysis
Graphology Professional
I-Ching Oracle
Numerology
Palmreading Analysis
Personalys, personality analysis
Runes – Viking Oracle
Tarot Reading
The Angel Oracle
Medicine Wheel

2000 – Present
Various commercial applications, written in Delphi.

2009 – Present
ScrapeBoard
ScrapeJet
ScrapeJet Addon
ScrapeBox
ScrapeBox Addons
ScrapeBox Premium Plugins

2014 -
ScrapeBox V2 32 and 64 bit
ScrapeBox V2 Plugins 32 and 64 bits
ScrapeBox V2 Addons 32 and 64 bits